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- on mouseUp
- global prev, gSound
- if prev > 0 then
- set prev to 0
- set the visible of sprite 19 to 0
- updateStage()
- repeat with x = 13 to 18
- set the visible of sprite x to 1
- end repeat
- repeat with i = 13 to 18
- puppetSprite(i, 0)
- end repeat
- set the soundLevel to gSound
- puppetSound("OPEN.AIF")
- updateStage()
- go(55)
- else
- repeat with i = 13 to 18
- puppetSprite(i, 0)
- end repeat
- go(55)
- end if
- end
-